Monday, May 10, 2010

in Design In Design
Quark

In this project for the Bind and Blow in Cards, I was hoping to create the best replica of the card I had chosen in both Quark and In Design. I knew that I wouldn't be able to get EXACT replicas of the cards but I would try my best.
The hardest decisions in this project would be the font types. You obviously don't know the exact fonts the manufacturers but i ended up deciding on using mainly Arial font because it looked the closest. Another decision I had to make was whether or not I wanted to make the back of the card on In Design or Quark. I figured I would make the fronts first and then decide based on whichever one I was more comfortable. In the end I chose in Design and I think the back came out really well.
What was extremely challenging was the graphics on the front of my cards. The brand name "muscle car review" was not on the internet so I had to cut, paste, and edit the letters to fit the appropriate colors and sizes. It was difficult but in the end came out pretty well. Another challenge was the mixed up fonts. It was clear after carefully observing the real card that there were several different fonts used. The problem was all the fonts were very similar. I went through over 100 different fonts to try and find the ones the companies used but in the end I was happy how they came out.
Solving the problems with the fonts was tedious but fairly simple, searching through all the normal looking fonts the computer had to offer.
I was most proud of the front of the card I made on In Design. I think it looked very similar to the real card and even though making all those lines and placing them took a very long time the final product was definitely worth it.
Overall I prefer using InDesign rather than Quark. Quark for me was almost too simple and not in depth enough. I always had to search and see how to simple tasks like changing colors. In Design has more options and was more like photoshop, which is expected seeing as they are made from the same company. I will stick with CS in the future.




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